| Ambient Occlusion (399kb, PDF) | Written 2004-09-21 for LW 7.5 - 8.x |
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Ambient Occlusion is a cool technique that simulates ambient shadows and shading in areas where the light cannot reach. This document covers the basic methodology of AO, a review of 2 different shaders for LightWave 3D, as well as LScript source code to show how to write your very own Ambient Occlusion shader. |
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| Flying towards a bank of fog (189kb, PDF) | Written 2004-05-30 for LW 7.5 - 8.x |
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This document explains LightWave's Fog tool in detail, the settings and how to use it. The tutorial also shows how to use simple expressions to create the illusion of flying up towards a solid bank of fog quickly and easily. |
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| Dynamics Animation - Its a sign (628kb, ZIP) | Written 2004-08-24 for LW 8.x |
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A short tutorial (PDF) with LW content on how to use the excellent Dynamics tools ClothFX and FXHardLink to quickly animate a hanging sign on two chain links. |
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| Project Viper (KURVStudios, DVD) | Written 2006-02-26 for LW 8.x |
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Over 6 hours of Video tutorials that take you step-by-step through modelling a Colonial Viper Starfighter from the original 1979 BattleStar Galactica TV show. A Product of KurvStudios - also available from Amazon.com and Safe Harbor. |
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| Tips and Tricks Vol.3 (KURVStudios, DVD) | Written 2005-07-31 for LW 8.x |
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Commercial collection of over 7 hours of Video tutorials containing tips and tricks for LightWave. From visual effects, to post-processing effects, there's something in here for everyone. A Product of KurvStudios - also available from Amazon.com and Safe Harbor. |
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| Rigging Part 1 (NewTek Europe, WWW) | Written 2005-10-14 for LW 8.x |
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Part 1 of a three part overview and tips on building character rigs. Part 1 covers building a basic skeleton inside a character and creating weightmaps with LightWave Modeler. This tutorial is exclusively hosted at NewTek Europes website. |
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| Rigging Part 2 (NewTek Europe, WWW) | Written 2006-01-13 for LW 8.x |
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Part 2 of a three part overview and tips on building character rigs. Part 2 covers creating a working rig without using weightmaps to control deformation issues. Basic info on creating hold bones and tweaks are explained. This tutorial is exclusively hosted at NewTek Europes website. |
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